Sergio Mestre has given a video game workshop to 3D Animation specialty students of 3rd year. An intensive program focused on enhancing specific techniques of this branch of Animation. During the videogame workshop, our students got to know the latest news from an industry in constant evolution. At the same time, you have acquired effective skills that will be of great help to you as you successfully face future professional challenges. This is the objective for which our school has worked for more than 24 years: the successful incorporation of our students into the labor market. And it is that in L’Idem we place the school-company association at the center of the learning process. This allows developing the culture of know-how and interpersonal skills in business.
Due to the health crisis caused by SARS-CoV-2 Coronavirus and the need to reduce mobility and social interaction, the video game workshop has been developed in a hybrid format. Sergio Mestre has given the training remotely, connected to the classroom computers, and our students have followed it from school. A model that allows our students to have the experience and advice of leading professionals who, due to the current context, cannot travel to our campus. In this way, the L’Idem community adapts to the circumstances to ensure our main objective: to guarantee rigorous and quality training.
We have taken the opportunity to talk with Sergio Mestre and Carles Prenafeta, coordinator of the 3D Animation area of the school, about this activity. A workshop included in L’idem’s 2020-2021 academic program for 3rd year Animation students.
Why is it interesting that our students have contact with active professionals?
Carles Prenafeta: This contact allows students to know first-hand the real operation of an active studio. It also provides them with new work methodologies, as well as useful techniques and tools for their professional future. Learning tricks, planning and solving problems or doubts is something necessary for an animator’s day-to-day life. Therefore, the more tools a student has and the more they know the real operation of how to work in an Animation studio, the better. Their incorporation into the labor market will be more effective.
Why do we have Sergio Mestre again?
Carles Prenafeta: Sergio has been working in the leading company in the mobile game development sector for 10 years. His knowledge and experience in this sector are of great value for students who want to specialize in Animation for Videogames. During the past year, his module aimed at students of the 3D Animation specialty was highly valued by our students. Given the good results obtained, this year we have opted to repeat the experience.
What practice have you proposed to our students in this workshop?
Sergio Mestre: I have proposed the most common set of animations that we can find when we make a video game, ‘Idle-attack-idle’. I must emphasize that they have solved it very satisfactorily.
A remote workshop. How was the experience?
Sergio Mestre: The experience has been great like last year. I take this opportunity to thank the management team of L’Idem for the consideration of allowing me to carry out the course remotely due to the circumstances. And put all the material and human means to develop it.
How have you approached the work with our students?
Sergio Mestre: My intention has been to emulate a company’s work environment. In this workshop I have invited L’Idem students to participate in a relaxed practice that has simulated the environment that is breathed in an enterprise. Receive feedback, meet deadlines and work as a team have been be some of the workshop’s keys.
What have you learned in this workshop?
Sergio Mestre: During this module students have learned to have control over their main work tool, Autodesk Maya. They have known scripts and keyboard shortcuts that allow to have the best possible workflow. They have also learned to use some software tools, such as Tween Machine, Space Switching, layering or Time Editor.
What goals have you set for yourself to work on?
Sergio Mestre: My main objective has been for students to acquire a work methodology that allows them to be agile and fast. In this way they will be able to provide the best results. At the same time, I wanted to transmit effective techniques to face future professional challenges from the confidence and mastery of the software.
And how have you seen our students?
Sergio Mestre: I have seen them very prepared and eager to learn. This makes work much easier.
One more year we are counting on you on the school’s teaching team.
Sergio Mestre: Yes! I have collaborated with L’Idem in previous courses and I have been satisfied with the experience. When I was offered to participate in teaching for the 2020-2021 academic year, I did not hesitate to sign up. I wanted the idea of sharing with the new generations of animators what I have learned during my experience.
3D Animation teacher
Higher-level Illustration Technician from the Escola d’Arts i de Disseny Superior d’Alcoy. Character animator with more than 20 years of experience. For 10 years he has specialized in animation for multiplatform game franchises. He is currently a Character Animator at Gameloft, a job he combines with teaching at L’Idem Barcelona.
Do you want to specialize in Art for Videogames?
At L’Idem we have been training the best professionals in the sector for more than 24 years. As a school we are committed to training professionals prepared for any challenge. For the academic year 2021-2022 we offer you an academic program adapted to your needs. In the game sector we propose higher studies in 2D/3D Animation and Video Games, and the new International Master in Game Art in double format: in-campus and online training.
If you want to specialize in a constantly growing industry, do not hesitate to contact our Admissions Department. We will offer you all the information you need about our programs for the 2021-2022 academic year. In addition, we will solve all the doubts you have about the admission process in our school.