Digital art is a form of visual art that began to develop in the late 1950s. Currently, it included various traditional techniques such as painting, photography, sculpture, moving image (animation) and uses digital tools: computer, graphics tablet, pen and software.
What if the creation process through the digital tool is the springboard to work on Graphic Design, Advertising, Animation or even Videogames? Discover the training proposal that we offer you for the 2021-2022 academic year:
What are the technologies used in digital art?
Digital painting uses traditional painting techniques such as watercolors, oils, and impasto. Like traditional painting, there are different artistic movements, including the oldest: Pixel art. Pixel art is in fact one of the first digital painting techniques with the arrival of the first computers. This form of digital art involved creating images stitch by stitch, much like cross stitch embroidery. Although still under-represented today in museum exhibits, Pixel Art relies heavily on communication, advertising, and even retro-arcade video games.
Digital photography includes the use of images taken from reality through photographs, scans, satellite images and other possible recordings of what exists. This segment often mixes what is and what is not, blurring the lines and distorting our understanding of the truth. The traditional techniques of collage and assembly of elements, as well as the superposition and combination of images through transformation technology, are part of this line of digital images led by artists such as Nancy Burson, Daniel Canogar, Thomas Ruff. and Andreas Gorsky.
Digital sculpture is the result of computer aided software design, which can then be displayed as physical objects / models or displayed as virtual images on screens. Computing enables the manipulation and control of complex geometries, as well as their visualization in 3D, greatly enhancing traditional design capabilities to encourage broader creative ideas. Robert Lazzarini’s use of anamorphosis demonstrates this new realm of possibilities, while artists such as Tony Cragg, Wim Delvoye, Birch Cooper, Jon Rafman, and Anish Kapoor use computer technology to develop and assemble complex layered elements as well as organic shapes.
Videos, Animation and Motion Picture
Videos, animation and motion picture are the most obvious scene to challenge virtual reality. This technology allows the complete recording of an event in space and time, at the same time that it deals with the editing and transformation of what is really happening. Two components define the moving image: live action on the one hand, and animation and 3D worlds on the other. The moving image is usually the preferred medium for the development of virtual reality and immersive environments, which explains its close link with digital installations. Examples of digital artists who work with video include Pipilotti Rist, Ryoji Ikeda, Yoshi Sodeoka, Toni Dove, and Jacques Perconte.
Study at L’Idem Creative Arts School
If you want to make your passion your profession in the fields of Graphic Design, Advertising, Animation Film or Videogames, L’Idem is your best option. Our school offers you training to learn to meet the needs of a sector with infinite professional possibilities.
For the academic year 2021-2022 we present a program that adapts to your needs in a double format: in-campus and online modalities. If you want more information about our proposal, you can contact our Admissions Department. We will offer you all the information you need about our programs and we will help you resolve any doubts you may have about the admission process at our school.
If you want to turn your passion into your profession, do not hesitate to contact our Admissions Department. We will offer you all the information you need about our programs. And we will also help you resolve any doubts you may have about the admission process at our school.